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No longer is that the case with this feature, as the basics of combat and injuries mean everything is no longer so peaceful. Alpha 9 releaseĬombat and military: Until this point in time, every settlement lives in peace and harmony, at one with the world and each other.
MEAT LOG MOUNTAIN GAME PATREON UPDATE
Wildlife and hunting: Along the same theme, this update adds wild animals (both peaceful and not) to the environment, most of which can be hunted for their precious, precious meat and other resources.
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Unhappiness and tantrums: No longer will your very upset settlers just mentally break and wander around aimlessly, instead they’ll first take their frustrations out on whatever is close to hand! Alpha 8 releaseĭetailed injuries and health: Rather than simply being alive or dead, there’s all the fun states inbetween! The further down the list features are, the larger they are in scope and more likely to move up or down the list, or more likely, get split up into a smaller set of features which make up the whole. For example, once we’re officially in “Alpha” there will most likely be monthly releases adding more features and content as we build towards the next major milestone. We’re also listing each of these under a section roughly corresponding to a major release or set of releases. Red – Out of scope, not something we currently plan to implement This isn’t a completely exhaustive list of every planned feature – more an overall view of where we’re going and what we’re planning to do. This pages lists the (very likely to change) development roadmap for King under the Mountain.